Wed, 19 March 2014
Eric Bakutis has been a designer/writer in the video game industry for the past few years. Recently his first novel, Glyphbinder, was published by McBryde Publishing.
We talk about the video game industry, the gaming influences on his novel, and how he balances both while attending conventions.
We also get into why he can't tell us what game he is currently working on. Trust me on this: it's a big game. You've heard of it. In fact, if you go to his website and poke around, you can figure it out.
His thesis: Balancing Cut Scenes And Gameplay